Ace Combat 6: Fires of Liberation[a] is a 2007 arcade-style combat flight simulation video game developed by Project Aces and published by Namco Bandai Games exclusively for the Xbox 360. It is the seventh entry in the Ace Combat franchise, the first game in the franchise to not see a release on a PlayStation platform as had been done with previous titles, and the first game in the franchise to include downloadable content. Like other Ace Combat games, Ace Combat 6 features standard gameplay from the series that mixes arcade flight with authentic flight simulation.
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As with other games in the series, Ace Combat 6 places players in the role of a fighter pilot, tasked with destroying foes both in the air and on the ground. The game's main controls are simplified as part of the series' design as an arcade flight game, with players given access to not only a wide variety of licensed fighter jets, but also access to a variety of weapons; alongside autocannons and missiles, planes can be equipped with one of several special weapons for use in engagements, including radar-guided missiles, bombs, and rocket launchers, amongst others. While the player can lock on to foes and switch between targets (dependent on weapon being used), the in-game HUD provides feedback on ammo amounts, damage to the craft, speed and altitude, offers a radar that can be tuned to different zoom levels or display a full map of the combat zone, and provide information on the amount of time left during a playthrough, and the player's current score.
Namco released seven sets of downloadable paint schemes for Ace Combat 6's aircraft. These paint schemes modify the plane's maneuverability, speed, armor, and payloads.[2] Among the schemes available were those of previous protagonists, aces, squadrons, and organizations from the series; paint schemes based on aircraft prototypes; markings used by real-life military aviation units such as the U.S. Navy's VFA-103; aircraft with monotone paint schemes each themed to a different color for airshows; itasha designs themed after The Idolm@ster; and a Halloween paint scheme for the F-14D that gives the plane stealth capabilities.
Assault Horizon allows players to fly a variety of aircraft, ranging from fighters and attack aircraft to helicopters and bombers. Available aircraft include long-runners like the F-16C Fighting Falcon and the F-22A Raptor, while also including new designs like the PAK FA and the Su-24MP Fencer. They also play as a gunner of an AC-130 Spectre. Currently, there are 7 post-release downloadable aircraft which include the ASF-X Shinden II, a fictional aircraft designed by Macross creator Shōji Kawamori in cooperation with Namco Bandai, the Su-37 (with at least one skin being of Yellow Squadron), Ka-50 Hokum, Tornado GR.4, AV-8B Harrier II plus, YF-23A Black Widow II, F-15 S/MTD, and the CFA-44 Nosferatu.
There are special paint schemes that may be unlocked while playing the campaign or multiplayer, or downloaded/purchased as downloadable content (DLC) from the PlayStation Store and Xbox LIVE Marketplace. For example, to unlock the Death Rider scheme for the F-15C Eagle, it must be downloaded as DLC. But to attain the Mobius paint scheme, you have to play multiplayer and achieve the "Hero" MVP award. Each special paint scheme can also be recolored to a new color scheme of the player's choosing, and there are many hidden selections; for example, the Mobius Squadron logo is normally the same color as the rest of the scheme but can be recolored to be shown.
The Ace Combat: Assault Horizon Original Soundtrack is the game's official soundtrack. Similar in nature to the Ace Combat 5: The Unsung War Original Soundtrack and Ace Combat 6: Fires of Liberation Original Soundtrack, it combines electronic music with bombing symphonic sounds, which include both Western and oriental instruments. As well, unlike previous Ace Combat soundtracks, it is notable for the inclusion of heavy electric guitar solos in many songs. A stand-alone release has not been confirmed.
It contains a total of 38 tracks divided into three discs. Pre-ordered Limited Edition copies in Europe contained a "small" version of the soundtrack, whereas pre-ordered copies in Japan contained the entire soundtrack.
The next day, on November 27, Assault Horizon was added to the PlayStation Store as a digital download. An optional bundle pack was also made available, including the game, Tokyo, Honolulu, and some of the DLC aircraft.[5] It was also added to Xbox LIVE Games on Demand on February 19, 2013, as a digital download, but no bundle was made available.[6]
On November 27, 2012, Namco Bandai officially announced the development of a PC port for Ace Combat: Assault Horizon through their UK Twitter account and Facebook page, making it the first Ace Combat game to ever become available for personal computers. Known as the "Enhanced Edition", it has most of the downloadable content featured in the console versions, and optimized controls and graphics for computers. Multiplayer was supported through the Games for Windows - LIVE (GFWL) service before it was replaced by Steamworks (see below). It was released on January 25, 2013, in retail and digital download forms, in addition to being available for download on Steam.
As of January 27, 2016, Assault Horizon and all of its DLC were removed from the PlayStation Store and Xbox LIVE Marketplace. Players could no longer purchase any Assault Horizon material digitally. However, players who already had purchased the game or DLC could still download them at any time.[19]
IGN's Jack DeVries reviewed the PS3 version and awarded a 7.5/10. He praised the game's graphics, soundtrack, voice acting, and interesting multiplayer, and he especially praised the mission variety as well as for arriving to the real world instead of remaining on Strangereal. However, he criticized the gameplay for being repetitive, as well as the story for being uninteresting.[27]
Joe Vargas (Angry Joe) reviewed the Xbox 360 version and awarded an 8/10[28] and the spot of "9th best game of 2011".[29] He informed viewers he hadn't played an Ace Combat game before Assault Horizon, providing an unbiased opinion. He praised DFM for its originality over firing at "green boxes hundreds of miles away"[29], as well as the game's mission variety, graphics, soundtrack, and multiplayer modes. He criticized the helicopter missions and momentary cutscenes in the middle of missions, as well as the overuse of DFM, especially when flying against ace characters who require the use of DFM to shoot down.[28]
GameSpot's Kevin VanOrd reviewed both the Xbox 360 and the PS3 versions and awarded a 5.5/10. He shared the same criticisms as DeVries and Angry Joe, but weighed these far more heavily and believed them to be the game's worst points. He also lamented the lack of character development as seen in Ace Combat 6: Fires of Liberation, and repeatedly pointed out the game's similarities to the Call of Duty series. VanOrd's review was unique in additionally criticizing the soundtrack for being "overblown". However, he did praise multiplayer for adding the human element to DFM, as well as for the unique Capital Conquest mode.[30]
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I enjoyed what I played at the time, and was impressed by the exquisite soundtrack, the broad scope of the game design, the incredible translation (it puts most Final Fantasy titles to absolute black burning shame!) and other aspects that set the baseline for what turned out to be a highly enjoyable MMORPG experience.
Disclosures: This game was obtained via paid digital download and reviewed on the PC. Approximately 80 hours of play was devoted to multiplayer modes, and there is no offline option available. 2ff7e9595c
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